访问者模式:表示一个作用于某对象结构中各元素的操作。它使你可以在不改变个元素的前提下定义作用于这些元素的新操作。

对象结构不能变,必须是固定的。

    public abstract class Element
    {
        public abstract void Accept(Visitor visitor);
    }

    public class ConcreteElementA : Element
    {
        public override void Accept(Visitor visitor)
        {
            visitor.VisitConcreteElementA(this);
        }
    }

    public class ConcreteElementB : Element
    {
        public override void Accept(Visitor visitor)
        {
            visitor.VisitConcreteElementB(this);
        }
    }
    public abstract class Visitor
    {
        public abstract void VisitConcreteElementA(ConcreteElementA concreteElementA);
        public abstract void VisitConcreteElementB(ConcreteElementB concreteElementB);
    }

    public class ConcreteVisitorA : Visitor
    {
        public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
        {
            System.Console.WriteLine("aaa");
        }

        public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
        {
            System.Console.WriteLine("bbb");
        }
    }

    public class ConcreteVisitorB : Visitor
    {
        public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
        {
            throw new System.NotImplementedException();
        }

        public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
        {
            throw new System.NotImplementedException();
        }
    }

    public class ConcreteVisitorC : Visitor
    {
        public override void VisitConcreteElementA(ConcreteElementA concreteElementA)
        {
            throw new System.NotImplementedException();
        }

        public override void VisitConcreteElementB(ConcreteElementB concreteElementB)
        {
            throw new System.NotImplementedException();
        }
    }
    public class ObjectStruct
    {
        private List<Element> elements = new List<Element>();

        public void Attach(Element element)
        {
            elements.Add(element);
        }

        public void Detach(Element element)
        {
            elements.Remove(element);
        }

        public void Accept(Visitor visitor)
        {
            foreach (var item in elements)
            {
                item.Accept(visitor);
            }
        }
    }
    class Program
    {
        static void Main(string[] args)
        {
            ObjectStruct objectStruct = new ObjectStruct();
            objectStruct.Attach(new ConcreteElementA());
            objectStruct.Attach(new ConcreteElementB());

            ConcreteVisitorA a = new();
            ConcreteVisitorB b = new();

            objectStruct.Accept(a);
            objectStruct.Accept(b);

            Console.WriteLine("Hello World!");
        }
    }

 


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原文链接:https://blog.csdn.net/qq_34759481/article/details/117820486