typedef struct {
int front;
int rear;
int k;
int* a;
} MyCircularQueue;
MyCircularQueue* myCircularQueueCreate(int k) {
MyCircularQueue* obj = (MyCircularQueue*)malloc(sizeof(MyCircularQueue));
if(obj == NULL)
{
perror("malloc fail:");
return;
}
obj->a = (int*)malloc(sizeof(int)*(k+1));
obj->front = obj->rear = 0;
obj->k = k;
return obj;
}
bool myCircularQueueIsEmpty(MyCircularQueue* obj) {
return obj->front == obj->rear;
}
bool myCircularQueueIsFull(MyCircularQueue* obj) {
return (obj->rear+1)%(obj->k+1) == obj->front;
}
bool myCircularQueueEnQueue(MyCircularQueue* obj, int value) {
//判断队列是否满
if(myCircularQueueIsFull(obj))
{
return false;
}
obj->a[obj->rear] = value;
obj->rear++;
obj->rear%=(obj->k+1);
return true;
}
bool myCircularQueueDeQueue(MyCircularQueue* obj) {
//判断队列是否满
if(myCircularQueueIsEmpty(obj))
{
return false;
}
obj->front++;
obj->front%= (obj->k+1);
return true;
}
int myCircularQueueFront(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
return obj->a[obj->front];
}
int myCircularQueueRear(MyCircularQueue* obj) {
if(myCircularQueueIsEmpty(obj))
return -1;
return obj->a[(obj->rear+obj->k)%(obj->k+1)];
}
void myCircularQueueFree(MyCircularQueue* obj) {
free(obj->a);
free(obj);
}
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