题目:

侧面射击 : 编写一个游戏, 将一艘飞船放在屏幕左边, 并允许玩家上下移动飞船。 在玩家按空格键时, 让飞船发射一颗在屏幕中向右穿行的子弹, 并在子弹离开

屏幕而消失后将其删除。

在看这本书的时候也是半天没找到答案,于是自己写下答案,希望能给大家些帮助

答案:

主程序:side_fire.py

import pygame

from settings import Settings

import game_functions as gf

from ship import Ship

from pygame.sprite import Group

def run_game():

pygame.init()

sh_settings = Settings()

screen = pygame.display.set_mode((sh_settings.screen_width,sh_settings.screen_height))

ship = Ship(sh_settings,screen)

bullets = Group()

while True:

gf.check_events(sh_settings,screen,ship,bullets)

ship.update()

bullets.update()

gf.update_bullets(bullets,ship)

gf.update_screen(sh_settings,screen,ship,bullets)

run_game()

描述子弹信息的模块:bullet.py

import pygame

from pygame.sprite import Sprite

class Bullet(Sprite):

def __init__(self,sh_settings,screen,ship):

super(Bullet,self).__init__()

self.screen = screen

self.bullet_rect = pygame.Rect(0,0,sh_settings.bullet_width,sh_settings.bullet_height)

self.bullet_rect.centerx = ship.image_rect.left

self.bullet_rect.centery = ship.image_rect.centery

self.x = float(self.bullet_rect.centerx)

self.color = sh_settings.bullet_color

self.speed_factor = sh_settings.bullet_speed_factor

def update(self):

self.x += self.speed_factor

self.bullet_rect.x = self.x

def draw_bullet(self):

pygame.draw.rect(self.screen,self.color,self.bullet_rect)

实现游戏功能的模块:game_functions.py

import pygame

import sys

from bullets import Bullet

def check_events(sh_settings,screen,ship,bullets):

for event in pygame.event.get():

if event.type == pygame.QUIT:

sys.exit()

if event.type == pygame.KEYDOWN:

check_keydown_events(event,sh_settings,screen,ship,bullets)

if event.type == pygame.KEYUP:

check_keyup_events(event,ship)

def check_keydown_events(event,sh_settings,screen,ship,bullets):

if event.key == pygame.K_DOWN:

ship.moving_down = True

if event.key == pygame.K_UP:

ship.moving_up = True

if event.key == pygame.K_SPACE:

new_bullets(sh_settings,screen,ship,bullets)

def check_keyup_events(event,ship):

if event.key == pygame.K_DOWN:

ship.moving_down = False

if event.key == pygame.K_UP:

ship.moving_up = False

def update_bullets(bullets,ship):

bullets.update()

for bullet in bullets.copy():

if bullet.bullet_rect.right > ship.screen_rect.right:

bullets.remove(bullet)

def update_screen(sh_settings,screen,ship,bullets):

screen.fill(sh_settings.screen_color)

for bullet in bullets.sprites():

bullet.draw_bullet()

ship.blitme()

pygame.display.flip()

def new_bullets(sh_settings,screen,ship,bullets):

new_bullet = Bullet(sh_settings,screen,ship)

bullets.add(new_bullet)

存储游戏设置信息的模块:settings.py

class Settings(object):

def __init__(self):

self.screen_width = 1200

self.screen_height = 800

self.screen_color = (255,255,255)

self.bullet_width = 12

self.bullet_height = 4

self.bullet_color = (60,60,60)

self.bullet_speed_factor = 1

self.ship_speed_factor = 1

存储飞船信息的模块:ship.py

import pygame

class Ship(object):

def __init__(self,sh_settings,screen):

self.sh_settings = sh_settings

self.screen = screen

self.image = pygame.image.load(‘C:\Users\Administrator\Desktop\\test\\alient_invasion\images\ship.bmp’)

self.image_rect = self.image.get_rect()

self.screen_rect = self.screen.get_rect()

self.image_rect.bottom = self.screen_rect.left

self.image_rect.centery = self.screen_rect.centery

self.center = float(self.image_rect.centery)

self.moving_down = False

self.moving_up = False

def update(self):

if self.moving_down and self.image_rect.bottom <= self.screen_rect.bottom:

self.center += self.sh_settings.ship_speed_factor

if self.moving_up and self.image_rect.top >= self.screen_rect.top:

self.center -= self.sh_settings.ship_speed_factor

self.image_rect.centery = self.center

def blitme(self):

self.screen.blit(self.image,self.image_rect)

使用python2.7.13 on win32,亲测完美运行。